# MIDAS RUSH — The golden touch, rendered by code.

A procedural-generation idle clicker where **every single pixel is generated by code**. No sprites, no audio files, no imported assets — just mathematics, Canvas, and Web Audio.

Built entirely with **Claude Code** as a generative-art experiment by [LUVIS / LAB]

## 🎮 Features

- **Pure Procedural**: Every sprite, sound effect, and particle is synthesized at runtime

- **5 Depth Themes**: Descend from surface → crystal caves → violet deep → lava core → golden abyss

- **Metal Orbs**: Chase down silver slimes (×100) and rainbow rare metals (×1000) before they escape

- **Treasury Pyramid**: Stack 465 gold bars across 30 tiers — complete it for +10% income

- **40 Achievements**: Secret, scaling, and hidden milestones with permanent bonuses

- **Accessibility First**: WCAG 2.1-compliant flash limits, reduce-motion mode, photosensitivity warning

## 🎨 Zero Assets

The entire game is rendered from code:

- Pixel miners drawn with `fillRect`

- Sound effects synthesized via Web Audio API

- Particles and sparks computed per-frame

- Sub-1MB total download

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## 🔗 Canonical Version

The continuously-updated home of MIDAS RUSH lives at

**[midas.luvisyouth.com](https://midas.luvisyouth.com)** —

the same game, with the latest patches, deeper descents, and future content drops landing there first.

This itch.io build is a frozen snapshot for discovery.


_Generated by Claude Code × LUVIS / LAB._


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