MIDAS RUSH
# MIDAS RUSH — The golden touch, rendered by code.
A procedural-generation idle clicker where **every single pixel is generated by code**. No sprites, no audio files, no imported assets — just mathematics, Canvas, and Web Audio.
Built entirely with **Claude Code** as a generative-art experiment by [LUVIS / LAB]
## 🎮 Features
- **Pure Procedural**: Every sprite, sound effect, and particle is synthesized at runtime
- **5 Depth Themes**: Descend from surface → crystal caves → violet deep → lava core → golden abyss
- **Metal Orbs**: Chase down silver slimes (×100) and rainbow rare metals (×1000) before they escape
- **Treasury Pyramid**: Stack 465 gold bars across 30 tiers — complete it for +10% income
- **40 Achievements**: Secret, scaling, and hidden milestones with permanent bonuses
- **Accessibility First**: WCAG 2.1-compliant flash limits, reduce-motion mode, photosensitivity warning
## 🎨 Zero Assets
The entire game is rendered from code:
- Pixel miners drawn with `fillRect`
- Sound effects synthesized via Web Audio API
- Particles and sparks computed per-frame
- Sub-1MB total download
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## 🔗 Canonical Version
The continuously-updated home of MIDAS RUSH lives at
**[midas.luvisyouth.com](https://midas.luvisyouth.com)** —
the same game, with the latest patches, deeper descents, and future content drops landing there first.
This itch.io build is a frozen snapshot for discovery.
_Generated by Claude Code × LUVIS / LAB._
| Published | 10 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | luvisyouth |
| Genre | Simulation |
| Tags | AI Generated, Clicker, Dark, html5, Idle, Incremental, mining, no-assets, Pixel Art, Procedural Generation |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds |



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